Tiberium in the Myst V2.11
By: Andrew Honaker ( AKA MystStalker )
Special Thanks to Zipper, JP, Anolis, and www.rtsempire.net

After spending more time than Id care to state hunting bugs in the previous version I decided to completely rewrite the Mod. I would also like to state this was the first Mod to include Lighting effects, I was the first to discover the graphic for the Raptor Unit, JP discovered the graphic for the LRC and the Chinook, and it was the first mod to use the light, medium, and heavy tank graphics(I however did not discover these) I hope that this version will have no bugs in it.


Installation : all you have to do is put the Rules.ini and Art.ini in your TS directory.

I try my best to make this Mod balanced, There are many features that I did not include because of balance issues.

- Veteran units are now harder to get, but are much more powerful. Most Units now get vetran abilities.
- You now get more money back when you sell a building.
- Aircraft now reload faster.
- Harvesters now carry more Tiberium per trip.
- Tiberium grows faster
- Helicopters no longer do the Suicide Shuffle Between Shots.
- Aircraft now fly at a higher level to prevent there missiles hitting cliffs.
- Multiple changes to Computer AI to make it Harder, it will now have bigger attack forces.
- Random Ion Storms occur
- Random Meteorite Strikes Occur
- multiple factories now increase build speed
- Larger Survivor rate from destroyed Vehicles.
- Wind now blows in different directions and not just east.
- Tiberium now has a greater blast damage.
- Players units now have more agressive return fire, will autocrush infantry, and will scatter from enemy weapons
- max money in MultiPlayer games increased to 1500
- Added Hover Tank
- Enabled Mammoth Tank( has very good vetran abilities and Sam Missiles )
- Added Nod Heavy Tank, there answer to the mammoth. Has Sam Missiles
- Added Hover Harvesters, faster but more expensive
- Added Nod Ampibious Tank(can carry 2 passengers)
- Added Nod Raptor-has its own uniqe weapon
- Enabled Chameleon Spy
- Enabled Umagon
- Added Laser Commando
- Added Laser Trooper
- Added Cannon Soldier-very effective anti tank
- Enabled Light Post
- up to 15 units can now be queued
- Added LRC(Light Reconosence Craft) a GDI light scout.
- Enabled Orca Transport
- Added Chinook Transport for Nod.
- Added Lighting effects for Tiberium
- Added Lighting Effects for Laser Fences
- Added Lighting effects for some other stuff.
- ReEnabled the Missile Launcher(was removed due to balance), It fires two very powerfull Long Range Missile, 3 direct hits from these missiles will take out a MM2. However they are very inacurate and have a hard tiem hitting moving units, they have splash damage though. The Launcher also is limited to one per side at a time, and has very low armor, so protect it well. The missiles are longer range than the Nod Artillery.

Please send all questions/comments to myststalker@rtsempire.net
Please go to simplymods.rtsempire.net to get new versions.
I reserve all rights to this mod and you cannot copy or change any part of it without my permission.